WebAssembly has many interesting use cases. But this is going to be about games. Specifically, one little game called Funky Karts.
Read the full artice: http://www.rossis.red/wasm.html#emscripten
Modern websites, apps, APIs, and even video streams, do not live in one place. There is no single point that we can point to and say “This is the application”. In fact, the modern stack is similar to a tree - a hierarchy that expands from the root of the origin to the leaves of user devices and browsers. What can we learn about modern development by thinking about it this way? And beyond that, how can we improve branches of that tree to make our applications better?
Read the full article: https://vimeo.com/album/4678245/video/225318477
For the game developer audience, WebAssembly represents an addition to an already long list of supported target platforms (Windows, Mac, Android, Xbox, Playstation, …), rather than being a new original platform to which projects are developed from scratch. Because of this, we’ve placed a great deal of focus on development and feature parity with respect to other existing platforms in the development of Emscripten, asm.js, and WebAssembly. This parity continues to improve, although on some occasions the offered features differ noticeably, most often due to web security concerns.
Read the full article: https://hacks.mozilla.org/2017/07/webassembly-for-native-games-on-the-web/
The maturation of the Web platform has given rise to sophisticated and demanding Web applications such as interactive
3D visualization, audio and video software, and games. With that, efficiency and security of code on the Web has become
specific programming model, WebAssembly is an abstraction over modern hardware, making it language-, hardware-, and platform-independent, with use cases beyond just the Web. WebAssembly has been designed with a formal semantics
from the start. We describe the motivation, design and formal semantics of WebAssembly and provide some preliminary experience with implementations.
WebAssembly, or "wasm", is a general-purpose virtual ISA designed to be a compilation target for a wide variety of programming languages. Much of its distinct personality derives from its security, code compression, and decoding optimization features.
Read the full article: https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md
Read the full article: https://pspdfkit.com/blog/2017/pspdfkit-web-2017-5/
Read the full article: https://github.com/Microsoft/ChakraCore/wiki/Roadmap#v160
Sometimes in a program you want to be able to have a variable that points to a function, like a callback. Then you can do things like pass it into another function.
Read the full article: https://hacks.mozilla.org/2017/07/webassembly-table-imports-what-are-they/
Looks like your connection to WebAssembly Rocks was lost, please wait while we try to reconnect.