A talk by Sergey Rubanov
Read the full article:
Read the full article: https://medium.com/@maiavictor/what-is-wrong-with-the-web-and-why-we-need-moon-4038949ede34
Over the last few years, Mozilla has worked closely with other browsers and the industry to advance the state of games on the Web. Together, we have enabled developers to deploy native code on the web, first via asm.js, and then with its successor WebAssembly. Now available in Firefox and Chrome, and also soon in Edge and WebKit, WebAssembly enables near-native performance of code in the browser, which is great for game development, and has also shown benefits for WebVR applications. WebAssembly code is able to deliver more predictable performance due to JIT compilation and garbage collection being avoided. Its wide support across all major browser engines opens up paths to near-native speed, making it possible to build high-performing plugin-free games on the web.
Read the full article: https://hacks.mozilla.org/2017/07/the-next-generation-of-web-gaming/
Read the full article: https://github.com/YuJianrong/node-unrar.js
The best way to understand such a technology is to see it working. For this demo I will be using emcc to compile c code to WebAssembly. In this example I am creating the fibonacci series for a given positive number.
Read the full article: https://blogs.msdn.microsoft.com/wael-kdouh/2017/07/23/so-what-is-webassembly-all-about/
@yujianrong Great to hear,
node-unrar.js is ready for production, can you post it here, WebAssembly Rocks always welcome that
Uncompress RAR files with WebAssembly.
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