Using WebGL shaders in WebAssembly
WebAssembly is blazing fast for number crunching, game engines, and many other things, but nothing can quite compare to the extreme parallelization of shaders, running on the GPU.
This is especially so if you’re looking to do some image processing. Usually, on the web, this is done through WebGL, but how would you access its APIs when using WebAssembly?
Read the full article: https://medium.freecodecamp.org/how-to-use-webgl-shaders-in-webassembly-1e6c5effc813